Gelatinous Cube
Made following the rules of the Blackthornprod Game Jam #3, with the theme - Less is More. It was not submitted on time, so the game is a standalone.
Gelatinous Cube is a platformer with 5 levels, where your character gets rid of abilities to better focus on what he can do, all the while an entity tries to make him reconsider his 'Less is More' choice.
Controls
Move with <- | -> or A | D
Jump with ^ or W or Spacebar
The longer you hold the jump button, the higher you will go.
When applicable:
Dash with C
Double jump by jumping in the air.
Status | Released |
Platforms | HTML5 |
Author | Edvcel |
Genre | Platformer |
Made with | Adobe Photoshop, Bosca Ceoil, Unity, Audacity |
Tags | 2D, Colorful, Hand-drawn, Short |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard |
Comments
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I adore the opening sequence, and the art style is great. Only the background could have been made more lively by having some simple variance, instead of a single colour + lighting. The jumping physics feels nice, but there are a few quirks with the collision. There are multiple ways where moving into a wall keeps you stuck in the air until you release the movement button. I found the corners of platforms and the orange door, but there are most likely more. The dash functioned more like a short teleport, being able to go through most walls in the level you have the dash. The sound design could be improved. Most sound effects were to loud, and I feel the 'closing sign textbox' sound does not fit well. Also, the voice of the entity was difficult to understand. As for the Game Jam theme, I do like the concept, but the level design does not give me the feel of 'focusing' on what you can still do, but more like the level is designed for you to be able to complete it without certain abilities.