How many sweets can you handle?
How many sweets can you handle? As sweets fall from the sky, your job is to keep count of how many have fallen. Each round you will be given two types that you need to count and two corresponding buttons. Just make sure to have pressed the buttons before the final candy falls to have it be counted.
This game was made for the Mini Jam 66 that had the theme - Sweets and the limitation - Only 2 buttons.
Controls
When in the main menu press Z or X to begin the game.
While in game you will see two types of candy shown above the letters X & Z. Press the corresponding button to increment the amount of that candy by 1.
Keep accurate count of the fallen pieces of candy to get the maximum amount of points.
Status | Released |
Platforms | HTML5 |
Author | Edvcel |
Genre | Puzzle |
Made with | Bosca Ceoil, Unity, Aseprite |
Tags | Arcade, Pixel Art, two-buttons |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Comments
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Love it! it's fun and cute, sounds are calm and enjoyable.
Cool game you build there in this short amount of time. I like that you don't loose automatically when you press the wrong button once but can make it up by not pressing the button the next time.
I would agree with the other comment that you could add some more variables to the game. Maybe add more sweets you need to count? You could also make them not only fall down but maybe have them wander around the screen and hide under other objects and every time they apear you have to count them.
Also I would add that the UI at the end was (at least for me) counterintuitive. I was staring at the screen for quite some time to realize that I won. Maybe you could add some text or something that clearly indicates if you won or not?
The game was fun to play for a minute, but there doesn't seem to be much of a difficulty cure. It felt like the sweets only increased in speed, while the density remained pretty constant. I think the in game description was a bit confusing, as the goal of each level was not mentioned.